

- Command conquer generals ezero hour driver#
- Command conquer generals ezero hour upgrade#
- Command conquer generals ezero hour free#
Command conquer generals ezero hour driver#
Kills the driver of the selected vehicle, leaving the vehicle open to commandeering by any infantry unit. Note: Only one Jarmen Kell can be trained at a time per player. Working alone, he can garrison structures without being detected, and is even able to kill vehicle drivers. Jarmen Kell is a mercenary, and an expert sniper who is stealthed when not firing. Note: For unknown reasons, if a Hijacker with any veterancy state enters an unmanned vehicle, that veterancy state is not transferred to the vehicle. If the hijacked vehicle had any veterancy state before destruction, that veterancy state is passed on to the surviving Hijacker, which he can then use to boost the veterancy of the next vehicle he hijacks. Once the Hijacker enters a vehicle, he can not leave it until it is destroyed. Orders the Hijacker to enter the target vehicle, and kill the driver if it is manned. If the vehicle is manned, he kills the driver when doing so.
Command conquer generals ezero hour upgrade#
Note: This upgrade is not visible in the Angry Mob’s upgrade list.Ĭost: $400 | Prerequisites: General’s Promotion Level 1, Palace Increases the attack damage of Angry Mobs by 25% by giving them AK-47 rifles. Angry Mobs are effective against all ground targets.
Command conquer generals ezero hour free#
If any Mob members are lost, they are eventually replaced free of charge. Start with a group of five, but they can grow in numbers up to 10. The GLA can incite Angry Mobs to attack the enemy. In fake buildings, the Saboteur detonates them. In superweapon buildings, the Saboteur resets their timer. In Supply Drop Zones and technology centers (Strategy Center, Propaganda Center, Palace), the Saboteur pauses their functions for 15 seconds. In Supply Centers/Stashes, the Saboteur steals up to $1000. In Barracks, War Factories and Air Fields, the Saboteur pauses their functions for 30 seconds. In power plants, the Saboteur shuts off the power of the owner’s base for 30 seconds. Orders the Saboteur to infiltrate a target structure.

Note that when a Saboteur is used, the unit itself is lost.

Saboteurs are used for infiltrating enemy buildings to disrupt their operation. The Saboteur is an unarmed infantry unit who is stealthed and is able to climb cliffs. Once the Terrorist enters a vehicle, he can not leave it. Orders the Terrorist to enter the target civilian vehicle for increased movement speed and attack damage. Terrorists can also enter civilian cars for faster and deadlier attacks.Ĭost: free | Cooldown: n/a | Prerequisites: none Strapped with several kilos of C4, these maniacs charge at the enemy and self-destruct on impact. Increases the attack damage of RPG Troopers, Rocket Buggies, Scorpion Tanks with the Scorpion Rockets upgrade, and Stinger Sites by 25%. They are more effective when garrisoned inside structures. RPG Troopers defend GLA forces against armoured vehicles and aircraft. Increases the attack damage of Rebels, Angry Mobs, Jarmen Kell, Technicals, and Quad Cannons by 25%. Gives Rebels the ability to stealth when not firing.Ĭost: $2000 | Researched at: Black Market

If an enemy infantry unit tries to capture the rigged structure, he will be killed.Įnables Rebels to strap Booby Traps on friendly and neutral buildings. Straps an explosive charge to a target friendly or neutral structure. During the process, the Rebel is vulnerable. The Rebel is the basic GLA infantry unit, armed with a simple rifle and a sense of belonging to a higher cause.Ĭost: free | Cooldown: 0:15 | Prerequisites: Upgrade at BarracksĬaptures an enemy or neutral building. Safely clears mines and booby traps in the selected area.Ĭost: $1000 | Researched at: Black Marketĭistributes shoes among workers, which gives them a 10% increase in movement speed, build speed, and resource carrying capacity ($83 as opposed to the usual $75). They can be trained from both the Command Center and the Supply Stash.Ĭost: free | Cooldown: instant | Prerequisites: none GLA’s Workers are essentially mistreated slaves who gather resources (up to $75 per load), build and repair structures, and clear mines. Fake structures also help in tricking their enemies. New harrassment vehicles, an infantry unit that specializes in sabotage, and an armoured infantry transport/bunker hybrid are just the tip of the iceberg – now, all of their combatant vehicles can upgrade their weapons by salvaging the scrap materials left over by destroyed enemy vehicles. The Global Liberation Army, true to their modus operandi, found new ways to elude their enemies and make use of what little resources they have.
